This is a small patch with some clean-up reported by some of you simply by playing! The Linux patch will be out soon, needs some additional testing (as always).
Also, in testing right now, there is a MacOS version as well. You could try it by downloading it from the purchase page. It is far from finished but you can give it a try. Please keep in mind that it might not work, it is a work in progress to port it properly.
Anyway, let's look at the patchnotes!
- If you beat the game, your savegame will be deleted (sorry)
- Spells you already know will have their item names prefixed with "Known"
- It is no longer possible to deconstruct or throw red keys dropped by Champions (it will hinder progress)
- Fixed a weird bug where monsters will idle indefinitely after a basic attack under specific circumstances
- Fixed soundeffect spam when holding down delete button naming your character with controller
- Fixed button sequence for item generation altar now properly clears so you can try a different code if a previous code did not allow you to collect (e.g item too strong)
- Fixed an issue with casting blinding spells on monsters and getting stuck in an endless loop trying to update their field of view and re-rendering the map
- Fixed an issue if a spell ended up in a strange situation not actually having a target
As always, if something's up, feel free to let me know in Discord.
Get Stay Safe: Labyrinth of the Mad
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