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Devlog
Update 1.1.7.3
September 18, 2021
by
Lance
2
Hi! This patch took a little longer than needed but it was important to work on some performance. From here forward, you may not be able to backtrack allllll the way back! However, you can backtrack a...
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Update 1.1.7.2
August 22, 2021
by
Lance
Hi! In this follow-up patch, I hope to resolve a few interesting bugs and adjust some mechanics to accomodate our new Nintendo Switch players that are now attempting to dominate the leaderboards! CHAN...
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Update 1.1.7.1
August 12, 2021
by
Lance
Hello, everyone! This is a small update to tie some final things up. I've focussed a little more on some fixes behind the scenes this time around and looked around in the Discord server to see what is...
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Update 1.1.6
February 21, 2021
by
Lance
1
Hello, everyone! I'm happy to share the next iteration of the game! It's been a little while as I was collecting some long standing issues and some suggestions as well. I work a little slow because I'...
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Update 1.1.5.1
January 10, 2021
by
Lance
2
This is a small patch with some clean-up reported by some of you simply by playing! The Linux patch will be out soon, needs some additional testing (as always). Also, in testing right now, there is a...
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Stay Safe on Mac (Beta)
December 25, 2020
by
Lance
1
Hello! Happy holidays everyone! So today, between all the festivities, I've managed to get the game running on MacOS! If you are in possession of these fine devices, feel free to check out this versio...
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Update 1.1.5
December 08, 2020
by
Lance
1
Hey all, it's been a little while! This update includes several needed fixes and changes a couple of things to give it a fresh look. I focussed a little on the overal readability of the game's aspects...
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Update 1.1.4.1
September 13, 2020
by
Lance
1
Hey all, this is an incremental update adjusting several smaller issues that were left intact from our previous large update! In addition, the Linux version of the game has been brought up to speed wi...
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Update 1.1
September 02, 2020
by
Lance
1
Everyone, thank you for your patience. It's finally here. The beta for 1.1 was a long process, taking a lot longer than I anticipated. Some of the core of the game has been completely rewritten in t...
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Beta 1.1 (through Steam)
August 13, 2020
by
Lance
Hello, everyone! The next big update is nearly here. To skip the formalities: you can now check out the upcoming 1.1 update through the experimental branch ON STEAM . After you've claimed a key f...
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Giftcodes for Discord
July 13, 2020
by
Lance
Hey all, If you've bought the game for any price above zero, you may now claim your giftcode to unlock this game on Discord. You can find the giftcode to claim on your purchase page where the Steam k...
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Update 1.0.9.4
July 09, 2020
by
Lance
It's been a while! I'm still alive, I apologize for the absence! As the sole programmer in this three-person team, my attention has been diverted to a mainline project over at Yellowcake Games that is...
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Update 1.0.9
February 23, 2020
by
Lance
1
It took a little longer than usual but here it is! Linux version this week! Immediately visible when playing this update is the change in art. I've been using the artpieces for a while now but it was...
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Update 1.0.8.4
February 12, 2020
by
Lance
I took the time this week to make sure the patch is good with the help of the Discord community. In addition to the 1.0.8 patchnotes, this is what also changed since: CHANGED Attack Chance no longer e...
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Update 1.0.8
February 09, 2020
by
Lance
This patch overhauls several aspects of the game behind the scenes. Let's go over them! Linux update follows soon. All champions have been cleared for this update. The dungeon is free to conquer! COR...
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Update 1.0.6
January 27, 2020
by
Lance
This is a patch adding some needed adjustments! Linux version follows soon. :) ADDED Added 2 new spells Added 2 new gearset bonusses Added new status effect, "Focussed" Fighters and Defenders have a n...
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Update 1.0.5
January 22, 2020
by
Lance
1
This is a small balancing patch! Linux version follows soon. :) ADDED Rich Presence for Steam users while escaping dungeons CHANGED Fighters have slightly more power Defenders have slightly more power...
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Update 1.0.4
January 15, 2020
by
Lance
1
This week's update adds some more stability. Let's take a look at the patchnotes. ADDED Added numpad keys to available bindings CHANGED Slowly rolling out translation module in preperation for transla...
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Update 1.0
January 06, 2020
by
Lance
1
I've been working on this game for quite a while now and I think it's good to release a big update to it. Here's some patchnotes. ENJOY! Couple of notes before you dive in. Saves Because the savegame...
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Stay Safe on Linux (Beta)
August 21, 2019
by
Lance
1
Are you on Linux ? You're in luck! The game is being tested on Linux and you can try it, too! Over at Steam, we currently have a beta branch open for you where you can opt into our current trial o...
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Update 0.61
August 19, 2019
by
Lance
First of all, thank you all for playing. We've received many kind words and support from the community and it fills our hearts with happiness and relief. Of course, this is a tiny roguelike but seeing...
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Update 0.59 and Update 0.60
August 14, 2019
by
Lance
Stay Safe is released. But, work continues! In the days leading up to release, there were actually two major revisions that followed eachother up rather quickly. For this reason, the 0.59 and 0.60 cha...
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Stay Safe is released!
August 13, 2019
by
Lance
1
IT'S OUT! CHECK OUR TRAILER ! Stay Safe is released, and you can get it on Steam! Here's the link: LINK TO STEAMPAGE You can still get the game here on itch.io, of course. Buying it will also give you...
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Update 0.58
August 07, 2019
by
Lance
1
Working hard! Release is NEXT WEEK ! Oh my god. This update changes a couple of things that you might've been getting used to. First and foremost, the spellbook and recipebook have been removed as st...
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Update 0.57
July 30, 2019
by
Lance
The update is finally out! I took a little bit of extra time to work on some of these important changes, most notably the throwing mechanic. You may now throw any item in your possession at the enemy...
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Road to Release
July 29, 2019
by
Lance
2
Hey, Stay Safe players! Just wanted to give a little overview on how it'll go down in the coming 2 weeks as we approach a 'release'-status for the game. I thought it'd be important to address what I'v...
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Update 0.56
July 17, 2019
by
Lance
2
Sorry for the lack of updates! Wanted to really take the time on this one to make sure stuff is properly working. In this update, although I added a bunch of new things to play with, I also wanted to...
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Update 0.55
July 07, 2019
by
Lance
2
This update is one of the biggest one to date. It adds some very important changes that fundamentally change the game. Not only does it add the long awaited save game feature, it also adds the classes...
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Update 0.54
June 30, 2019
by
Lance
1
ADDED Added 6 new gear pieces. Added 4 new basic weapons. Added 3 new spells. Added 2 new status effects to deal with. Added a quick hotkey for re-casting last spell. Added true local leaderboards, in...
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Update 0.53
June 23, 2019
by
Lance
2
Bit more utility to heal mana, some fixes for non-latin based languages (I need a multi-language pixel font!) and a whole bunch of fixes. Here's the changelog. ADDED Mana Potions and other items capab...
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Stay Safe on Steam
June 19, 2019
by
Lance
1
Stay Safe, the little roguelike adventure, is coming to Steam ! It's been a wild ride to get the game up to the proper build it is today and with that, I feel confident to approach a somewhat broader...
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Update 0.52
June 15, 2019
by
Lance
ADDED Added key rebinds, find it in the Settings window under Controls. Added new mana healing items. You now start with two standard spells to use. One of them is whatever you choose at the beginning...
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Update 0.51
June 07, 2019
by
Lance
This update adds new accessibility options: colorblind mode. In the settings window, under Graphics, you may select one that suits your needs. Additionally, it also introduces the Offline mode. Enabl...
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Update 0.50
June 05, 2019
by
Lance
This marks the first update in the new World Milestone. Work will start on working on making interesting changes to the world of Stay Safe, including the map generation. In this update, we set things...
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Game crashes and other oddities
June 02, 2019
by
Lance
This is a general reminder that, indeed, the game is still in testing and sometimes it might not work. The Crash Reporter The crash reporter sends me a raw crash report of the problem that prevents y...
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Update 0.49
June 02, 2019
by
Lance
ADDED New monsters have been added. Some monsters have new abilities, watch out for trails! Added new gear pieces, including the first magic focussed set. Settings Window has been updated with new set...
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Update 0.48
May 28, 2019
by
Lance
ADDED - Added a sorting feature to inventory - Added a mild profanity filter for naming characters - Added a Crash Reporter so reports get sent to me automatically (no personal info included) CHANGED...
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Update 0.47.7
May 26, 2019
by
Lance
One of the last updates in the 0.47 branch. After this, I'm moving on to adding ranged weaponry. Of course, we're technically still in the Crafting Milestone so I'll be adding a couple more crafting i...
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Update 0.47.6
May 26, 2019
by
Lance
ADDED Player champions now also save their equipping effects. So that means they can make you bleed now. CHANGED Nerfed daggers. The new daggers are cool, but the higher level ones were too powerful...
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Update 0.47.5
May 26, 2019
by
Lance
ADDED - Added new daggers, including a legendary - You can now praise a champion that killed you at the Game Over screen - Titlescreen now shows your current champion graphic + gear, and some stats -...
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Update 0.47.2
May 24, 2019
by
Lance
FIXED Counting the remaining monsters should no longer include friendlies to determine game win Pathing is a little safer now to determine when trying to run away from target Using the item generatio...
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Update 0.47.1
May 24, 2019
by
Lance
A small update to prepare a couple of things for upcoming content patch. ADDED Champions of real players now keep track if they defeated other players (will show kill score on title screen) CHANGED Ce...
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Update 0.47
May 23, 2019
by
Lance
1
ADDED - New monster added - New spell added - New item type may be found, legendaries - New crafting item added - Rocks as weapon have an alternate skin, just for fun CHANGED - Some monsters have new...
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Update 0.46
May 22, 2019
by
Lance
Support, feedback, announcements, etc.: https://discord.gg/jaDRtk8 ADDED -Smaller items may be found in the world, right there on the floor. - Some monsters have new abilities. - Some spells now have...
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Update 0.45
May 18, 2019
by
Lance
The game can now be found on the Discord store. The server and the store to get it at, can be found here: https://discord.gg/jaDRtk8 . ADDED Titlescreen now briefly shows key hints for navigation whe...
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Update 0.44
May 16, 2019
by
Lance
In this patch, a new feature is introduced. Within your inventory window, you may now deconstruct items. Deconstructing will break down an item to its source materials - if it had any. Receiving these...
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Update 0.43
May 15, 2019
by
Lance
CHANGED Game Over screens now look a little more readable and values easily understood. Absorb Gem effect now absorbs a fraction of the victim's max health (previously entire damage dealt). Self-heal...
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Update 0.42
May 14, 2019
by
Lance
ADDED Some monsters now have several variations. Some objects now have some variations. If an item has a gem socketed, it'll show a blue gem on the item icon to easy spot them. Some new badges were ad...
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Update 0.41
May 02, 2019
by
Lance
ADDED Crafting recipes now require to take steps. Added more possible gem effects. CHANGED Friendly or neutral creatures now are half visible when Invisible state, instead of unseen. Some item descrip...
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Update 0.40.1
May 01, 2019
by
Lance
ADDED Accessories may have randomly assigned gems to their sockets. They are also randomized in effect. Strange Potion has new effects. CHANGED Strange Potions can never instantly kill its user anymor...
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Update 0.40
May 01, 2019
by
Lance
The final update for the Magic milestone. The focus will now shift towards Crafting in the next couple of updates. However, updates to the magic system or adding new spells will continue as usual. AD...
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Update 0.39
April 28, 2019
by
Lance
The end of the milestone is nearly here before heading into the Crafting Milestone! But here's the patchnotes. ADDED Added few more keys to the button sequence generation on platforms with keyboard. C...
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Update 0.38
April 28, 2019
by
Lance
ADDED Accesory effects now show up in loot windows. CHANGED Some spells may only be used once by creatures. Cannot fear frozen monsters. Cannot stun frozen monsters. Burning a frozen monsters will tha...
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Update 0.37
April 27, 2019
by
Lance
ADDED Added new skills, including Clairvoyance - this shows you the optimal path to the next floor for a limited time! Added new emotion effect. Monsters may now be confused when you go invisible in f...
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Update 0.36
April 25, 2019
by
Lance
Before getting into this patchnote, a word on two new status effects: Frozen and Invisibilty. When becoming invisible, a monster disappears. However, you can still bump into or target this enemy with...
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Update 0.35
April 24, 2019
by
Lance
The last part of the Magic Milestone is here, here's a changelog! ADDED Necklaces can be found on monsters once again with various effects. Added a confirmation window when generating items to ask per...
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State of the Game
March 13, 2019
by
Lance
Hello, secret readers! It's been over a month since the last update and with this log I hope to discuss the current state of the game and outline the roadmap up until a possible launch later this year...
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Update 0.34.2
February 13, 2019
by
Lance
ADDED Necklace accessory is added back into the game (currently not lootable, only item gen) A confirmation window when you try to use files to generate dungeons CHANGED Highscores don't crash your ga...
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Update 0.34.1
February 10, 2019
by
Lance
ADDED Added some debuff skills Added critical hit effect Added pause sound effects Gems may now also have status effect resistances when they are made Gems will show their health When selection a til...
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Update 0.34
February 06, 2019
by
Lance
In this update, some missing pieces were added. There's now a fully working trophy system so you get to earn some persistent achievements throughout your play! The system may have been exprienced in a...
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Update 0.33.2.1
February 03, 2019
by
Lance
ADDED (Feb 5th) Added a lot more trophies / achievements / badges CHANGED (Feb 5th) Monsters may sometimes try to avoid traps if they got hit by them (Feb 5th) Changed gold values of various items FIX...
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Update 0.33.2
February 03, 2019
by
Lance
A little non-magic update here but worthy to be released this early, the game now has a sort of trophy system. Doing various things within the game you could unlock any of the trophies. In a later sta...
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Update 0.33.1.2
February 02, 2019
by
Lance
ADDED Poison spike trap New buff spell CHANGED Monsters may now support themselves and eachother with heals and buffs Axes and daggers generate better stats Spikes do 20% of health as damage instead...
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Update 0.33.1.1
February 02, 2019
by
Lance
CHANGED Trader and Blacksmith now also sport the new category UI module Gold overall has been decreased FIXED Downed guard dialogue has been cleared of grammatical problems Wrong description was visib...
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Update 0.33.1
February 01, 2019
by
Lance
ADDED Status Effects show turn amount until dispelled on player Monsters now show their active status effects Added a buffing spell Added new logbox icon for certain events CHANGED Camera no longer sh...
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Update 0.33
January 31, 2019
by
Lance
The 0.33 brings a couple of improvements to the on-going Magic Milestone updates. First, this updates paves way for status effect management and resistances. Additionally, some more work went into the...
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Update 0.32.1
January 22, 2019
by
Lance
ADDED Monster Database now shows elemental info on creatures (weak, reduced, resists) Monster Database now shows approximate difficulty rating Safe Zones may now look different occassionally A new mon...
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Update 0.32
January 20, 2019
by
Lance
In this update, we've overhauled several aspects of the game to bring it to a new level. The character creation looks a lot better now and offers more information on what character to pick. Additional...
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Update 0.31
January 18, 2019
by
Lance
In this update, we've changed the way leaderboards are stored. Going forward, we will handle your highscores differently without the use of mysql. Unfortunately, older highscores may appear a little b...
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Update 0.30.1
January 12, 2019
by
Lance
#minor update
ADDED Experience Points can now more accurately be viewed in the character window CHANGED Safe Zones now almost always appear after boss fights Monsters now use a new method of statistics generating,...
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Update 0.30
January 09, 2019
by
Lance
Milestone 30 This milestone is all about magic and its uses. At the end of the milestone, I hope to finalize the learnable magic system, balance all the spells and add a large amount of new spells of...
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Update 0.29.2.1
January 09, 2019
by
Lance
#minor update
ADDED Missing blood splatters when creature is below threshold, should now appear properly again CHANGED Leaderboards now ignore part of the version for better grouping...
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Update 0.29.2
January 07, 2019
by
Lance
ADDED Added labels for LEFT/RIGHT in character window, under equipment for hands Added labels for gear in compare window when comparing them (e.g HELMET, LEFT, RIGHT, MISC.) Magic points will now inc...
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