Update 0.53
Stay Safe » Devlog
Bit more utility to heal mana, some fixes for non-latin based languages (I need a multi-language pixel font!) and a whole bunch of fixes. Here's the changelog.
ADDED
- Mana Potions and other items capable of regenerating mana
- Added several new keybinds
- Added personal leaderboard, see only yourself and where you ranked globally
- Added new theme
- Added small clutter to most themes, e.g grass and small rocks
- Added several more spears
- Added a morgue feature: see your previous runs in text format. Look in your Documents folder for the game's Morgue file
- Some entities now emit light
- Added a little smoke puff when something perishes
CHANGED
- Creating gems now tries to always include any effect from used items
- When deconstructing, any excess items you can't carry will be simply dropped on the floor
- When several creatures die ontop of eachother, the corpse becomes a pile
- Enabled content compression to reduce overall game install
- Mind Blast is nerfed slightly
- Several tile objects are themed according to their overall map theme now
- Many spells have their MP costs lowered
- Adjusted value to how many scrolls are needed to learn a spell
- Monsters' basic attack may now be of an elemental, instead of always physical
- Monster AI has been slightly improved, now knowing when to cure eachother
- Reduced player sight from 6 to 5
FIXED
- Fixed non-lating texts crashing the game when trying to render the characters
- Fixed some weapons missing recipes
- Fixed memory leak when starting new session from pause menu
- Fixed controls info keeping active after cancelling ranged weapons
- Fixed audio glitch when using ranged weapons or item generation altar
- Fixed game crash when abusing button sequencer
- Fixed missing keybinds for Game Over screen
- Fixed holding shift not producing capitalized letters in creation screen
- Fixed level clamping for champions to be a bit more generous
- When using controller and unplugging it mid-play, the game will pause
- Fixed game crash trying to deconstruct some basic items
- Fixed no champion showing up if you were the champ to that floor
- Fixed potential problem when champ spawn on traps
- Fixed character randomization going out of bounds (but not crashing the game)
- Fixed game crash when using spell on an empty tile for damaging or heals
- Fixed small clutter trying to appear in interaction window when they shouldn't
- Fixed spells never hiding their info anymore, should appear more now
- Fixed game crash when trying to use an empty slot in your spell book
- Fixed item generation altar showing pick file when this is disabled in settings
- Fixed twitter notification showing after every champ, should only show once
- Fixed various typo's
Files
stay-safe-win.zip 43 MB
Version 0.53.0 Jun 23, 2019
Get Stay Safe
Buy Now5.99€ EUR or more
Stay Safe
Escape the labyrinth of madness in a classic roguelike challenge! Just stay safe, okay?
Status | Released |
Publisher | |
Author | Lance |
Genre | Adventure |
Tags | 2D, Dungeon Crawler, Endless, maze, Pixel Art, Procedural Generation, Roguelike, Roguelite, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Update 1.1.7.3Sep 18, 2021
- Update 1.1.7.2Aug 22, 2021
- Update 1.1.7.1Aug 12, 2021
- Update 1.1.6Feb 21, 2021
- Update 1.1.5.1Jan 10, 2021
- Stay Safe on Mac (Beta)Dec 25, 2020
- Update 1.1.5Dec 08, 2020
- Update 1.1.4.1Sep 13, 2020
- Update 1.1Sep 02, 2020
- Beta 1.1 (through Steam)Aug 13, 2020
Comments
Log in with itch.io to leave a comment.
Thanks for the personal ranking.
Color me confused. I just made a quick run, and died on the third level. When I pull up my personal leaderboard it's blank with no entries.