Update 0.34.1
Stay Safe » Devlog
ADDED
- Added some debuff skills
- Added critical hit effect
- Added pause sound effects
- Gems may now also have status effect resistances when they are made
- Gems will show their health
- When selection a tile on the map, a window appears to inform of controls
- The Skip Turn action has been added to the controls info (top of screen)
- Some monsters have new abilities
- Accessories are now visible on the game screen with the rest of your equipment
CHANGED
- Fear spell is no longer used on allies by monsters
- Consumables now use a different gold value
- Some trophies now have a different requirement
- You can push friendly entities to clear the path
- Certain messages generated by monsters now only appear if the monster is on screen
- Certain gems have a different color
FIXED
- The game clears properly if the last enemy you face dies on its own
- Traps now take actual percentage into account for damage
- Knights don't appear to phase in and out of existence
- Very small maps should now appear less ifnot at all
- Certain gems will be properly destroyed when used
- When multiple of the same of gem is destroyed, only that gem is destroyed
- Champions should no longer appear in safe zones
- Missing magic is now achievable again by item generator
Files
0.34.1 24 MB
Feb 10, 2019
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Stay Safe
Escape the labyrinth of madness in a classic roguelike challenge! Just stay safe, okay?
Status | Released |
Publisher | |
Author | Lance |
Genre | Adventure |
Tags | 2D, Dungeon Crawler, Endless, maze, Pixel Art, Procedural Generation, Roguelike, Roguelite, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Update 1.1.7.3Sep 18, 2021
- Update 1.1.7.2Aug 22, 2021
- Update 1.1.7.1Aug 12, 2021
- Update 1.1.6Feb 21, 2021
- Update 1.1.5.1Jan 10, 2021
- Stay Safe on Mac (Beta)Dec 25, 2020
- Update 1.1.5Dec 08, 2020
- Update 1.1.4.1Sep 13, 2020
- Update 1.1Sep 02, 2020
- Beta 1.1 (through Steam)Aug 13, 2020
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