Update 0.49


  • New monsters have been added.
  • Some monsters have new abilities, watch out for trails!
  • Added new gear pieces, including the first magic focussed set.
  • Settings Window has been updated with new settings for both Controller (vibration) and gameplay (Combat movement).
  • To accomodate the above; added subcategories for Settings Window.
  • Added a button to the Introduction screen to know how to make text scroll faster.
  • The title screen has been updated with new art.
  • Some weapons are now craftable!
  • Ability to craft a bow and arrow is now standard.
  • Some new world objects have been added. Beware where you walk!
  • Added charging items for chargeables, you can charge something else by simply using them in your inventory and then selecting the matching chargeable item for it in the list.
  • If an item can be charged, it will show what charge item is needed for it in the item info box.


  • The overall difficulty of the game has been increased.
  • Some monsters resist new status effects.
  • Some monsters have been moved around and may appear in different locations (or not at all in some).
  • Doors that are locked and you bash into it will now shake a little bit!
  • The stairs that connect all the floors now do not have a static position. You might have to look around for the stairs a bit more, at times!
  • Leaderboards no longer register if the floor is below 33.
  • If trying to manage gems and gear, it will notify what the reason is if that is not possible (e.g no empty sockets, all sockets occupied etc.)
  • Some ranged weapons have their ranges improved.
  • Traps no longer synchronize their states. They will be in different phases, randomly, now.
  • If wielding a magical item, the closest entity it will hit will also show the radius around it it will additionally hit where applicable.
  • After getting a status effect, there's a short grace period where getting another status effect is not possible.
  • Legendary items have had their stats lowered slightly.
  • Regenerate effect heals less per turn.
  • Damaging status effect now show proper damage.
  • Amount of spells needed to learn magic is lowered and depending on its rank.


  • Defense is now taken into account by default instead of randomly when taking damage.
  • Introduction text is now a little slower.
  • Using the Look At on multiple things will now describe all the things!
  • Permanent fix for equipment that sometimes appear to be equipped double if the item is the same (e.g two necklaces are equipped).
  • Weapons with one additional hit now don't have their selling value drop to zero.
  • When on controller, the Progress Window used the same button for two seperate functions.
  • Gem crafting now works again.
  • Champs no longer get stuck on traps when they accidently end up on one.


stay-safe-win.zip 43 MB
Version 0.49.0 Jun 02, 2019

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