Update 0.42
Stay Safe » Devlog
ADDED
- Some monsters now have several variations.
- Some objects now have some variations.
- If an item has a gem socketed, it'll show a blue gem on the item icon to easy spot them.
- Some new badges were added.
- Clairvoyance has its own status effect icon now.
- Some monsters cannot possibly become friendly.
CHANGED
- Prison Guards are a little different.
- Neutral monsters (critters) cannot have a crowed version.
- Recipes randomize better, now.
- Monsters are slightly stronger.
- Gold drops are slightly decreased.
- If item names are too long, they will go onto a new line (loot window, only).
- Cancelling selection mode can now use Escape, prioritizing over pausing.
- Now using Discord's new stuff to properly connect activity.
FIXED
- Some badges have their values fixes so they trigger again.
- Fixed wrong sprite for some dropped items.
- Certain gems were showing the wrong status effect context.
- Neutral enemies become hostile if you attack them first.
- Fire-element spells now take Frozen state properly in account.
- Loot window and Trade windows now properly show item effects.
- Game leaves fullscreen when trying to load files.
REMOVED
- Removed a crashlog library in favor of a embedded one. Less files!
Files
0.42 30 MB
May 14, 2019
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Stay Safe
Escape the labyrinth of madness in a classic roguelike challenge! Just stay safe, okay?
Status | Released |
Publisher | |
Author | Lance |
Genre | Adventure |
Tags | 2D, Dungeon Crawler, Endless, maze, Pixel Art, Procedural Generation, Roguelike, Roguelite, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Update 1.1.7.3Sep 18, 2021
- Update 1.1.7.2Aug 22, 2021
- Update 1.1.7.1Aug 12, 2021
- Update 1.1.6Feb 21, 2021
- Update 1.1.5.1Jan 10, 2021
- Stay Safe on Mac (Beta)Dec 25, 2020
- Update 1.1.5Dec 08, 2020
- Update 1.1.4.1Sep 13, 2020
- Update 1.1Sep 02, 2020
- Beta 1.1 (through Steam)Aug 13, 2020
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