Update 0.56
Stay Safe » Devlog
Sorry for the lack of updates! Wanted to really take the time on this one to make sure stuff is properly working. In this update, although I added a bunch of new things to play with, I also wanted to make sure the game offers a nice stable experience from begin to end. The folks over in our Discord server had tirelessly played various builds of the last week and a half to bring it to this version! Thank you!
Let's go straight into the changelog. For questions or early builds, feel free to join our Discord server. :)
ADDED
- Added Borderless graphic option
- Added new spells and abilities
- Added new new trap
- Added elemental icons to gear
- Added little thank-you to Settings window
- Added new items
- Added stacking items functionality
- Added multi-use functionality
- Added new themes
- Added new music
- Added new crafting complete window
- Added new NPC avatars
- Added rebind for screenshot
- Added F1-F12 to rebindable key options
CHANGED
- Change overall floor layout. Champs before shops!
- Only one crowned enemy per map allowed
- Some spells have their max range nerfed
- Some monsters have new resists
- Some monsters have new spells
- Goblins now try harder to avoid campfires
- Some monsters now resist knockbacks
- Some monsters have new loot
- Twitter tweeting now only happens at victory
- Monsters are slightly weaker
- Some notifications don't stall the game anymore
- Wands and some other items inherit their elemental info as their base element
- Some game texts have been adjusted to better communicate info
- Added some new controller button icons for button sequence
- Regular traps now has a chance to inflict bleeding
- Some spells have a higher effectiveness
- Going game over now deletes your quick saves!
- Deconstruction has higher yield rates
- Gem crafting now always includes the effects of involved items
- Crafting items when inventory full will now just drop it on the floor
- Deconstruction when inventory full will now just drop it on the floor
- Daggers are have slightly better stats overall
- Status effects no longer try to apply if their target is actually dead
- Champs now gain their proper sight bonus from class
- Merchants have bit more items to sell
- Electric abilities don't stun anymore if their target is frozen
- Gem crafting now actually deletes all the involved items!
- Default keybind buttons for screenshot and recast are swapped
- Changed some window graphics
- Some enemies leave behind different type of corpse
- Save statue has a different graphic
- Dragon eggs no longer show in nearby list (declutter)
- Certain skills do no not trigger a turn's end, allowing another go
- Some items may now display their consuming effects
- Some gear can now be deconstructed
- Scared monsters may occassionally fight back anyway
- Champ are similarly powerful as real players, degrading over time
FIXED
- Game freeze after crafting
- Invisible poison trail no longer appears invisible
- Game crash sometimes on crafting gems
- Fixed wrong sound effect in settings window
- Fixed no text no achievement notification
- Fixed sound effect spam on virtual keyboard
- Fixed ability to have long names using virtual keyboard
- Fixed levelling achievement triggering properly now
- Fixed a potential crash when some effects are non existent
- Fixed a visual glitch where creatures appear elsewhere after knockback
- Fixed discord functionality working again (sorry, guys)
- Fixed fourth healing item not adding to Defender class
- Fixed still able to cast magic after losing spellbook
- Fixed damage popups clear when starting new game
- Fixed game crash when trying to render class for your personal champs
- Fixed missing 2hander info for item in loot window
- Fixed monsters unable to recall their last cast spell
- Fixed sometimes game crash when player levels up while loading save game
- Fixed highscore crashing game when keys use unknown icons
- Fixed defender class starting with a default spell
- Fixed crafting sometimes using too many items in requirements
- Fixed Wands having some weird empty space in the name
- Fixed some item name typos
- Fixed intro music triggering properly
- Fixed recipes not being properly included in save game (sorry guys)
- Fixed save games not properly loading your mana
- Fixed creation screen sometimes saving values from a previous attempt
- Fixed ability to change the character creation setting right as it fades out
- Fixed virtual keyboard resetting will by default display random hero name
Files
stay-safe-win.zip 43 MB
Version 0.56 Jul 17, 2019
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Stay Safe
Escape the labyrinth of madness in a classic roguelike challenge! Just stay safe, okay?
Status | Released |
Publisher | |
Author | Lance |
Genre | Adventure |
Tags | 2D, Dungeon Crawler, Endless, maze, Pixel Art, Procedural Generation, Roguelike, Roguelite, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Update 1.1.7.3Sep 18, 2021
- Update 1.1.7.2Aug 22, 2021
- Update 1.1.7.1Aug 12, 2021
- Update 1.1.6Feb 21, 2021
- Update 1.1.5.1Jan 10, 2021
- Stay Safe on Mac (Beta)Dec 25, 2020
- Update 1.1.5Dec 08, 2020
- Update 1.1.4.1Sep 13, 2020
- Update 1.1Sep 02, 2020
- Beta 1.1 (through Steam)Aug 13, 2020
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